Chapel of Avandra
For many years, the chapel to Avandra was the spiritual
center of the keep. Before Lord Drysdale’s arrival,
and even before the Blades claimed this place, the folk
of the keep paid respect to the goddess of freedom and
adventure. Many of the people who settled in the keep
were outcasts, wanderers, and refugees. They saw this
place as a safe harbor in a chaotic world.
That spirit of independence and adventure still
thrives here, though Lord Drysdale’s more regimented,
orderly methods grate against the inhabitants
of the outer bailey. The high priestess of Avandra, the
half-elf Chendera, is one of Drysdale’s loudest critics.
The chapel consists of a long stone building. Its
interior consists of a single open chamber. A statue of
Avandra, in her halfling form, stands at the far end of
the structure. Most of the time, adventurers and other
folk come here to offer sacrifices to Avandra and
beseech her for good luck.
During holy days, most notably the last day of the
year, the chapel becomes the center of activity in the
outer bailey. Games of chance, most notably dice,
take place in the chapel. Those who seek to curry
Avandra’s favor for the year gamble away 10% of their
profits from the past year, sharing their good fortune
in hopes of enticing more of it to come to them. The
less fortunate attend in hopes of gaining Avandra’s
attention and garnering better luck.
The Chapel is run by the high priestess Chendera